GAM230 – Scripting for Games GAM230 – Exclusive Course Details

GAM230 Course Introduction

– University of Western Sydney

Unit Code: GAM230
Credit Points: 6.00
Co-ordinator: Dr. Samantha Finlayson
Co-ordinator Phone: +61 2 9385 5817
Co-ordinator Email: s.finlayson@uws.edu.au

Overview

This unit introduces students to programming with the Game Maker engine. The aim of this unit is to provide students with the opportunity to develop their own games by exploring a variety of techniques for

GAM230 Course Description

Page 4 of 12 Full Course List

Learning Outcomes (LOs) after completing this course will be able to: 1. Recognize the role of scripting in game development.

2. Learn about script-based game engines and how to use them.

3. Identify the basic functions of a scripting language, such as input, output, and events.

4. Understand how to create game logic using Java Script that supports graphics and sound.

5. Familiarize themselves with the Java Script

Universities Offering the GAM230 Course

and the GAM230 – Scripting for Games (GAM230) are offered by 1 universities in the Netherlands. Students can take online courses by University of Amsterdam , Rotterdam University of Applied Sciences or Vrije Universiteit Amsterdam . Universities in other countries like Germany, Spain, Austria and Australia are also offering this course.

Who should take this course? This course is designed for developers who want to make games on their own using scripting languages such as Javascript, Python, C++, HTML5, etc

GAM230 Course Outline

(5.0 credits) Students will learn the principles of computer game programming and designing. This course covers fundamental issues in computer game design including: modeling a problem to solve, choosing an appropriate solution method, generating appropriate algorithms, visualizing the results, testing programs and evaluating results. The topics include creating a simple game with scripting language such as JavaScript, HTML, PHP and Java; creating games using tools such as Photoshop and Illustrator; creating GUIs with Flash; debugging games with tools such as LoL

GAM230 Course Objectives

Note: The following document is a draft and subject to change. GAM230 course objectives and key concepts are outlined in this document as an introduction to the course. These topics will be revisited throughout the semester to review concepts and deepen knowledge of each topic. Course Objectives in Context: • In this course, you will learn about the core computational principles of game design. These principles form the basis for designing gameplay experiences that are fun, accessible, and can communicate powerful messages through media. • As an

GAM230 Course Pre-requisites

About GAM230. This course is a foundational course that teaches students how to write scripts for games. What will you learn? This course provides an in-depth study of the fundamentals of scripting. You will learn how to write and debug your own scripts, and how to work with game engines like Unity3D. This course teaches students about the basic coding language used in gaming, such as variables, expressions, conditional logic, and functions, as well as general concepts such as threads and inheritance. You will

GAM230 Course Duration & Credits

Hours: 3 Credits: 3 (Credits for both semester) Prerequisite: Required Courses: GAM120, GAM120H, and GAM230

This course is required for all students planning to take the graduate level Programming Game Development or Scripting game design courses. The course provides an introduction to the concepts of computer programming as applied to the game industry. Emphasis will be placed on developing a working knowledge of the tools and techniques used by game programmers. Areas of discussion will include:

the foundations

GAM230 Course Learning Outcomes

– 2018

Mandatory Course Learning Outcomes for GAM230 – Scripting for Games (GAM230) – 2018

Identify and implement advanced scripting techniques to improve the performance of the game in terms of gameplay, user interface and system performance.

Be able to apply a design pattern for a procedural system to develop a game play scenario that can be implemented as an interactive game experience.

Identify and implement advanced scripting techniques to improve the performance of the game in terms of gameplay,

GAM230 Course Assessment & Grading Criteria

BINGO GAME (15 points) A game where players will work individually to gather tokens that can be exchanged for items, food, or items. The player with the most tokens at the end of the game wins. The tokens will range from $0.05 to $5, and are collected by collecting red, green and blue colored “tokens”. The more tokens you collect the more you win! You can also pick up tokens by using a special “token bag” that allows you to hold

GAM230 Course Fact Sheet

Course Description: The course introduces students to scripting for games and the programming language SDL. Students will be exposed to various techniques and tools for writing, debugging, and testing game code. They will also learn about the basics of sound, video, input devices, and networking. In addition, students will learn how to use SDL in a project-based environment. Prerequisites: GAM230 or equivalent experience with programming.
UW Credit: 4 Credits (note: Credit may only be received through course work or

GAM230 Course Delivery Modes

– (Online) Master of Arts in Games and Interactive Media – Concentration in Game Design

Want to learn how to script games? Learn the technical skills that are essential for building and programming for PC, console, mobile, and virtual reality game development. You will also learn how to create an original narrative experience through the creation of your own game.

Tuition & Fees

This program has a total cost of $3,000 per term. Some costs such as uniforms, supplies and travel may be

GAM230 Course Faculty Qualifications

are listed below. They are in the order of their entry into the course (from highest to lowest).

Matthew Judd Dean, School of Computing and Mathematical Sciences

Matthew Judd has a background in theatre, dance, dance education and choreography, game design, interactive media and technology. His academic interests lie at the intersection of game design, simulation and game play. He has taught various game design courses at both undergraduate and graduate levels for nearly 15 years. In addition to his teaching roles in

GAM230 Course Syllabus

[A] All the Classes will be held in Room 201 (MacBain Academic Center) on the following dates: All discussions are to take place in the discussion rooms. Each student must attend at least two class meetings. There will be no make-up quizzes and exams.

Please take the time to read these notes about how to access your course materials online. This is the Online Course Manual for GAM230 – Scripting for Games, taught by Paul Jacobson, Spring 2012.

Our

Suggested GAM230 Course Resources/Books

courses, online course or in classroom. If you are looking for a book to read, we recommend GameMaker Studio 2 Step by Step: A Simple Guide for Absolute Beginners (GAM230) to complete your resources.

GAM230 Online Course Manual

Introduces the concepts of programming in game development using the Free and Open Source Game Maker Studio, a free and simple-to-use application that can be used to create games. The course covers topics such as:

Creating a New Project

Adding

GAM230 Course Practicum Journal

(Lecture 5)

GAM230 Course Practicum Journal for GAM230 – Scripting for Games (GAM230) (Lecture 5)

This tutorial is intended to help students get started with the GameArt Module of the GDA course. It will take you through some of the basic commands you need to use to start and navigate the game engine. A very important part of this tutorial is that it demonstrates how each command works, so we’ll cover things like when you can use

Suggested GAM230 Course Resources (Websites, Books, Journal Articles, etc.)

– All resources are online unless otherwise noted.

W3C Encoding Consortium Web Page – Resources related to W3C encoding standards, including SVG, CSS, HTML, XSLT and more.

GAM230_Scripting_for_Games – University of Toronto’s GAM230 course website on the web (hosted by U of T) includes links to information on many aspects of games programming: Game Design, Programming Language design, Game Art, Animation and Sound.

GAM230 Course Project Proposal

2. What is the purpose of the assignment? The purpose of this project is to provide you with an opportunity to demonstrate your knowledge and skills in the field of game programming using two different languages, namely C++ and Python. You will be asked to write a script that generates various levels based on user input and features provided by each level. After generating each level, you will then be asked to run each level through a simulator to determine how long it takes for the simulation to reach a given time

GAM230 Course Practicum

and Gamers (GAM230) – Pre- Requisite: Co-Author’s Permission

Course Duration: 30 weeks – 1 class per week

The course is designed to allow students to gain practical experience with various programming languages. The three core languages of the course are Java, Python and JavaScript. Students will be able to utilize any of these languages in developing their final project. These languages are used primarily for the purpose of game development.

Course Content:

Java Programming (Java 1

Related GAM230 Courses

Midterm Exam

| Professor Shu

April 14, 2015 by shu
Filed under Announcements

7 Comments

I’ve posted the midterm exam for my GAM230 — Scripting for Games course. The deadline for this exam is next Tuesday (April 28th) at 5:00pm.

Here’s the link to the midterm exam and the syllabus: http://shu.sites.ucf.edu/~shulker/MA264/

The midterm will consist of two sections:

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GAM230 Midterm Exam –

Midterm Exam Questions Generated from Top 100 Pages on Bing

– SCORM 2004 – Questions

Question ID 1. What is the code that creates a message bubble over a player’s head when he wins a game?

A. c_playername^c_gameid^0x80100000

B. c_playername^c_gameid^0x80000000

C. c_playername^c_gameid^0x20000000

D. c_playername^c_gameid^^”n”

Answer: C

Question

Midterm Exam Questions Generated from Top 100 Pages on Google

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Final Exam

There are 4 questions worth 2.5 points each, for a total of 10 points (100% of grade) * Questions are to be answered in a separate document. Do NOT try to use notes, cheat sheets or any other material. All questions should be answered on the paper provided (not on another piece of paper). Questions will be given out at the beginning of class.

Top 100 AI-Generated Questions

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Created: Monday, March 19, 2012

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What Should Students Expect to Be Tested from GAM230 Final Exam

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How to Prepare for GAM230 Final Exam

– Fall 2014 – Solved

– Questions
– Answers

1. Which two libraries are required to make a game playable? (Choose two.)

A. SDL library
B. Python library
C. GOGO library
D. GD library

2. What is the maximum number of columns and rows that can be displayed in a window at once?

A. 16 (x, y) and 3 (width, height)
B. 16 (x, y

Final Exam Questions Generated from Top 100 Pages on Bing

Course. Click to share on Facebook (Opens in new window)Click to share on Twitter (Opens in new window)Click to share on Google+ (Opens in new window)Click to share on LinkedIn (Opens in new window)Click to share on Pinterest (Opens in new window)Click to print (Opens in new window)

Assignment 1: Using Games as an Educational Tool

Description

You will conduct an informal research project, using a game as your starting point. You will have the

Final Exam Questions Generated from Top 100 Pages on Google

1. Which one of the following should be used to make a player character that does not have a specific race or class, but is instead created as an “average Joe” in your game? A) A Wizard B) A Bard C) An Archer D) A Ranger E) None of the Above 2. The language of a game is called? A) Game Scripting Language B) Game Script Language C) Interface Language D) Synchronous and Asynchronous Programming Language E) None

Week by Week Course Overview

GAM230 Week 1 Description

Week 1 Description for GAM230 – Scripting for Games (GAM230) For this week’s learning, you will be creating a simple game from scratch using the Unreal Engine. You will learn the basic fundamentals of programming, and how to create your own character controller as well as menu system, and save/load function. …

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… Identify and discuss the key elements that should be included in a project schedule (including its main features)?…

GAM230 Week 1 Outline

Week 1 Outline

GAM230 Week 1 Game History 100 Points

This is a game development course and there will be a bunch of learning games during this class. Please make sure you are prepared to play these games, and to have fun with them. The first thing we are going to do is look at the history of games. We will use Internet resources for this section. This includes looking at the history of various games, a history of video games, music video games, sports

GAM230 Week 1 Objectives

Week 1 Objectives for GAM230 – Scripting for Games (GAM230)Read More

Techniques for Creating a 3D Game in MayaLearn how to create a 3D game in Maya. Create and rig your character, make and animate your environments, and learn how to create an impressive game. The tutorial is broken down into several modules that you can take at your own pace.Read More

Developers Guide to Living With RobotsWatch this video on how robots can be created

GAM230 Week 1 Pre-requisites

– Week 1 Quiz (CIS300) – Lecture 3 (GAM230) Week 2 Game Design and Production (GAM230) – Recap for Gam320 Game Development: World Building & Level Design (CIS300) – Lecture 4 (GAM230) Week 3 Creating Games for Mobile Devices (GAM230) – Game Play and Rigging (GAM230) Week 4 Advanced Game Artistry and Design using the Unreal Engine 3 (CIS

GAM230 Week 1 Duration

Week 1 – Scripting for Games (GAM230) Week 1 assignment Descriptions: Write a script that creates a primitive and a pixel shader to draw a square. The pixel shader should be called DrawSquare and can have any number of parameters. For the primitives, you should create a primitive that uses 2 bytes of data and is 8 pixels wide. A primitive is defined as anything that exists in your game as an input or output resource. A pixel shader is defined as anything

GAM230 Week 1 Learning Outcomes

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GAM230 Week 1 Assessment & Grading

is a course in the Game Development series. The students will be using C# and Unity 3D to develop an educational game. To pass this assessment, you must create a minimum of 20 objects with texture mapping for each of the following: 1 object per student (10 objects total) each object must contain at least 4 textures including: 1 transparent object (transparent = no background color); 1 colored object (color = color on texture mapping); 1 transparent sphere with multiple

GAM230 Week 1 Suggested Resources/Books

Week 1 Suggested Resources/Books for GAM230 – Scripting for Games (GAM230) GAM230 Week 1 Suggested Resources/Books for GAM230 – Scripting for Games (GAM230) Week 1 Suggested Resources/Books for GAM230 – Scripting for Games (GAM230) 1. The …

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GAM230 Week 1 Assignment (20 Questions)

Week 1 Assignment (20 Questions) for GAM230 – Scripting for Games (GAM230)

Assignment 3 – ImagineFX, April 2020

Assignment 3: ImagineFX is now a fully digital issue of the magazine. We are still shooting on location but apart from using remote locations we are not doing anything else remotely. The magazine is essentially a print-out and can be found on your desktop or you can view it online at www.imaginiefx.com/imaginefx

GAM230 Week 1 Assignment Question (20 Questions)

at DeVry University

The objective of this assignment is to learn how to create a scripting language. To demonstrate your knowledge of the concepts in this course, you must develop a script that will allow the following game to be played.

Instructions: For each programming task below, provide an explanation and demonstrate your understanding of the concepts in this course:

Task 1

Create a program that takes the player’s name and places it into a string variable. A string variable can store any type of data as opposed

GAM230 Week 1 Discussion 1 (20 Questions)

at University of Phoenix

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For each question, read the scenario and determine which game system is being used. Submit your answers for this assignment by the due date listed in the Syllabus or you will receive an automatic 0. This assignment is worth 20 points.

Week One Discussion Question

Scrip

GAM230 Week 1 DQ 1 (20 Questions)

Week 1 DQ 1 (20 Questions) for GAM230 – Scripting for Games (GAM230) Discussion Questions for Week 1 – Game Programming Fundamentals Due Day 7 [5 Points] – For this discussion, you will work in teams of two to respond to the following questions. Each question will be worth five points, so make sure each member of your team submits a response. You should respond to all three questions within the discussion forum. Your first response must be at

GAM230 Week 1 Discussion 2 (20 Questions)

week 1 Discussion 2 (20 questions)

Question 1

What is the basic syntax for a C# script in Unity?

a. .Script

b. .Serialize

c. .Parse

d. .Execute

Correct Answer: b

Question 2

The Project Debug window allows you to view the list of files and/or scripts that are currently loaded at runtime.

True or False?

a. True

b. False

Correct Answer: c.

Question 3

Which

GAM230 Week 1 DQ 2 (20 Questions)

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GAM230 Week 1 Quiz (20 Questions)

for 100 points. This course is a practical introduction to the creation of games using an industry-standard scripting language called Visual Basic. You will be able to use Visual Basic (VB) to create desktop, web and mobile applications. There are many different ways you can incorporate VB into your projects, such as creating custom dialogue boxes, forms, and game controllers. The course covers all of the core programming concepts you need for the project based on real-life scenarios in a game development environment.

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GAM230 Week 1 MCQ’s (20 Multiple Choice Questions)

Week 1 Quiz. Select one answer from each statement. Study Flashcards On GAM230 week 4 quiz at Cram. com, the largest free online study resources and learning tool for all business majors. This bundle is designed to take you through all the required topics in a condensed format. The final exam is multiple choice and is worth 50% of your course grade (20 questions). By registering for this class I am agreeing to receive periodic updates and communications regarding my enrollment in ECE311

GAM230 Week 2 Description

Week 2 Description for GAM230 – Scripting for Games (GAM230) View Full Screen

Exam : Game Art & Design III

1. In the new game module, JN looks into the development of a new game, where he has been approached by a developer who is requesting that he provide them with information on “how to develop games” in a very specific way.

a. What is the name of the developer?

b. What would you recommend as the appropriate way to approach

GAM230 Week 2 Outline

– Blackboard – Week 2 Outline for GAM230 – Scripting for Games (GAM230) Week Two Outline: Objectives: To explore the basic features of scripting in games To learn about the C programming language To learn about the use of events and functions, and to create a basic game to play with a partner Objectives (cont.) To learn about the use of threads To understand how to create a custom event handling system Objectives (cont.) The contents of this week’s outline:

GAM230 Week 2 Objectives

– Week 2

This is a comprehensive quiz that must be completed within one hour. This is a pre-graded quiz, meaning the answers will be automatically graded by the system. You can take this quiz as many times as you would like to get an accurate score. However, if you do not pass this quiz it will be saved in your account for review at a later time. The correct answers are provided at the end of the quiz.This is a comprehensive quiz that must be completed within one

GAM230 Week 2 Pre-requisites

Week 2 Pre-requisites for GAM230 – Scripting for Games (GAM230) $25.00

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Hours of Operation:

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GAM230 Week 2 Duration

Week 2 Duration for GAM230 – Scripting for Games (GAM230) Description: This assignment demonstrates the fundamental concepts of game programming with C++. The objective is to learn how to use the console, input, selection, and spawning features of this popular engine. Instructions: This assignment consists of a 10-slide Microsoft® PowerPoint® presentation that discusses the following items: What is C++?

What is a function?

How do I write simple functions?

How do I write a loop?

How

GAM230 Week 2 Learning Outcomes

for a complete list. Gamemania Game Database: If you want to get the most out of your game collection, you have to keep track of every single game. It is the most important piece of information about any game, because it is only through this that one can choose which video games are the most suitable for his tastes and needs. Many people often think that the collection of games is a simple thing, but there are many details involved in its management. The gamermania Game Database is

GAM230 Week 2 Assessment & Grading

WEEK 2 ASSIGNMENT: SCRIPTING FOR GAMES Select one of the following topics to address for this assignment. In the topic area of your choice, write a brief essay that responds to the following questions: What is the research question behind your topic? What is the main conclusion about the research question?

How do you address this conclusion in your answer? Are there any limitations of your research? In what way might this limitation impact your conclusions and/or recommendations? Be sure to include citations for your sources

GAM230 Week 2 Suggested Resources/Books

Discussion 1

GAM230 Week 2 Suggested Resources/Books for GAM230 – Scripting for Games (GAM230) Discussion 1 C3 – Project Management / All Discussion Questions

C3 – Project Management / All Discussion Questions

GAM230 Week 2 Assignment (20 Questions)

Week 2 Assignment (20 Questions) for GAM230 – Scripting for Games (GAM230) Week 2 Assignment (20 Questions) for GAM230 – Scripting for Games (GAM230) Week 2 Assignment (20 Questions) for GAM230 – Scripting for Games (GAM230)

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GAM230 Week 2 Assignment Question (20 Questions)

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GAM230 Week 2 Discussion 1 (20 Questions)

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GAM230 Week 2 Discussion 1 (20 Questions) for GAM230 – Scripting for Games (GAM230) for just $13.99

I have attached the attachment, but please let me know what you think.

Answer the following questions:

1. In what ways can you incorporate scripting into your games? How might scripting affect gameplay?

2. Do you think game design is an inherently creative process? If not, how would you design your

GAM230 Week 2 DQ 1 (20 Questions)

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GAM230 Week 2 Discussion 2 (20 Questions)

The post Week 2 Discussion 2 (20 Questions) for GAM230 – Scripting for Games (GAM230) appeared first on Ultius.

Posted: (1 days ago) The online course is organized into three 8-week modules that cover the following topics: Game Art and Design, Game Programming, and Game Entertainment. Game Art and Design in a very broad sense is about creating the graphics and sounds of the game. Game programming is an essential part of the software design process; it

GAM230 Week 2 DQ 2 (20 Questions)

Week 2 DQ 2 (20 Questions) for GAM230 – Scripting for Games (GAM230) You should choose the …

Pub Quiz Description Your Pub Quiz will be on a theme chosen by you and based on a book. You will select the questions from a list of books which will be provided to you. There are five questions per quiz with each question marked out of 5 points. You may use any online or printed source, including notes or other material supplied by me.

GAM230 Week 2 Quiz (20 Questions)

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GAM230 Week 2 MCQ’s (20 Multiple Choice Questions)

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GAM230 Week 3 Description

– Week 3 Description for GAM230 Introduction to scripting in games, including basic concepts, tools, and scripting languages. Also covered is the use of scripts as component and as behavior for games. Course Outline Week 3 Topic #1: Introduction to Scripting in Games, including Basic Concepts. This discussion will cover the basic concepts of game scripting and fundamental tools used by game designers to create games. Topic #2: Basic Tools Used by Game Designers to Create Games This topic covers a list of

GAM230 Week 3 Outline

Week 3 Outline for GAM230 – Scripting for Games (GAM230) In this assignment, you will write a script that runs the “bullet” function (that is, moves a character in the game). You will also create an entry point to your script from within another game. So, please include at least two other classes in your script. For each of these classes, provide: The […]

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GAM230 Week 3 Objectives

Week 3 Objectives for GAM230 – Scripting for Games (GAM230) The following are the objectives for GAM230 week 3. Identify the types of games that a programmer may create. Identify the syntax and semantics of building one game. Explain how to identify a game to develop.

gaming — noun; 1: an activity or interest that involves playing games, usually using toys, cards, or electronic devices; 2: competitive, skillful competition in competition with other players

GAM230 Week 3 Pre-requisites

and Game Development (GAM230) Pre-requisites for GAM230 – Scripting for Games (GAM230) and Game Development (GAM230) Review the following link to complete the pre-requisites for GAM230 – Scripting for Games (GAM230) and Game Development (GAM230). This will include the games that are supported by the course. https://www.youtube.com/watch?v=rLQw9qj1gHI&feature=youtu.be&app=

GAM230 Week 3 Duration

Week 3 Duration for GAM230 – Scripting for Games (GAM230) Week 3 5 stars based on 166 reviews

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GAM230 Week 3 Learning Outcomes

Week 3 Learning Outcomes for GAM230 – Scripting for Games (GAM230) 2. Identify the various types of games. 3. Identify the major variables that go into designing games, and discuss game development cycles from start to finish. 4. Identify the basic elements needed to create a small-scale game.

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GAM230 Week 3 Assessment & Grading

Week 3 Assessment & Grading for GAM230 – Scripting for Games (GAM230) View the attached assessment and grading rubric to see how you will be graded. Download File Order Id: 4892 $5.99 Add To Cart

GMAT TEST PREP Questions and Answers for Analysis (GAM214) GMAT Test Prep Questions and Answers for Analysis (GAM214) View this assignment to learn more about GMAT strategy, including GMAT questions and answers. Download

GAM230 Week 3 Suggested Resources/Books

Week 3 Suggested Resources/Books for GAM230 – Scripting for Games (GAM230) Complete the following: Read “The Mythical Man-Month” by Frederick P. Brooks and make a list of the two most common mistakes that he makes.

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